
Eyes On You - School Building Kit
Many school scene assets: optimised the whole collection, built LOD sets, fixed naming, and re-atlased every material into just 2 texture atlases for batching.
I make and modify 3D assets for use in games, import test them and profile them with custom tooling. I have a very strong focus on maximising optimisation where possible. I can create custom assets from reference / concept or if what you already have is running slow or broken, I can fix it.
So as to not waste your time, I've gone and laid out my strengths and weaknesses. If there is something I haven't listed, feel free to contact me and inquire anyway.
AUD, GST-incl. I'm flexible on all of these numbers if the job fits, so tell me what your budget looks like and we'll work it out.
| Service | Range (AUD) | What's included |
|---|---|---|
| Single low-poly prop crate, bench, signage, foliage props, debris… | $50 – $80 | Less than ~4k tris · Clean UVs · LODs on request · Infinite revisions |
| Mid / high-detail prop hero pieces, set dressing | $80 – $500 | Higher tri budget · More materials · Same delivery standards and benefits as above |
| Prop kits (10–25 pieces) | from ~$300 | Consistent style · Shared atlases · ~40% off vs singles |
| Optimisation pass Your existing asset, cleaned up | $40 – $120 | Retopo · LODs · Draw-call merging · Atlas re-pack · Naming and mesh organising |
| Import & tooling (Rust) | $40 – $150 | Import scripts · Unity pipeline plugins · glTF export · Procedural variants · $40–$70/hr |
| Rush (half the lead time) | +50 – 100% | Tell me the date and I'll tell you if I can hit it |
// min engagement: 1 hr (~$40) · 50% deposit up front · PayPal / Wise / bank transfer
// not doing: characters, animation, Unreal plugins, full level design, 2D concept, etc
// I reserve the right to refuse service for any reason at any time before payment
The specs on each card are the numbers that matter: tris, atlases, engine.
Click a piece for the full gallery.

Many school scene assets: optimised the whole collection, built LOD sets, fixed naming, and re-atlased every material into just 2 texture atlases for batching.

Full interior environment: bar, stage, booths, staircase, props. Everything fully custom made and optimised for use as a VRChat world.

Three-span arch bridge. Clean silhouette, Voxel style.

Pixel-textured crates and stairs, verified in Unreal. Shown as a pipeline check the asset survives the importer.
A good template for how the jobs usually go
// May fluctuate based on project scope.
Refs, engine, tri budget, deadline.
One page: what you get, formats, revisions, price, dates. You confirm it and I start.
Screenshots throughout, so your notes land while things are still cheap to change.
Files, textures, a naming doc, an import README. Source included.
Optional profile report for asset modification comparison using custom tooling.
Import problems and small fixes in the first 30 days. I'll handle those.
I read every message myself and reply within 24 hours, usually with a date. Attach 1 to 3 refs if you have them; it saves a round trip.